Danielle Francois
Danielle Francois
3D Artist at OtterBox
Greater Seattle Area, United States

About

Motivated and passionate 3D artist/designer with a demonstrated history of working in the product and game design industries. Skilled in ZBrush, Photoshop, Maya, Texturing, 3D Sculpting & Modeling, and 3D printing. Strong 3D design professional with a Bachelor’s Degree focused in Game and Interactive Media Design from Becker College.

Skills

3D ModelingCharacter ModelingEnvironment ModelingGame DesignHard Surface ModelingGame DevelopmentUV MappingTexturingPBR TexturingDigital Sculpting3D PrintingHigh-poly ModelingRetopologyLow-poly ModelingTexture BakingLightingRendering

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Maya
Maya
Illustrator
Illustrator
Cinema 4D
Cinema 4D
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Rhinoceros
Rhinoceros

Productions

    • Video Game
      PermaDeath: Videogame Opera
    • Year
      2018
    • Role
      3D Artist & Designer
    • Company
      White Snake Projects
    • Video Game
      Disaster Triage
    • Year
      2017
    • Role
      3D Modeler
    • Company
      MassDigi
    • Mobile Game
      Mind the arrow
    • Year
      2015
    • Role
      2D Artist
    • Company
      Petricore Games

Experience

  • 3D Artist at OtterBox
    Fort Collins (Remote), United States of America
    May 2023 - Present

    - Create, retouch and perfect eye-catching 3D illustrations, images

    - Use Adobe Creative Suite, Keyshot, Maya 3D and Autodesk on a daily basis to create and enhance illustrations and imagery

    - Take creative direction and work within established brand guidelines

    - Collaborate and consult with engineers, industrial designers and packaging designers to provide visualization solutions and to create 3D renderings of products and packaging

    - Follow brand and design guidelines and specifications in the design process

    - Perform technical tasks as required, 3D Color Renderings, quick sketches and illustrator or Photoshop requirements

    - Performs other related duties and participates in special projects as assigned

  • 3D Artist at Amazon
    Seattle (Remote), United States of America
    January 2022 - May 2023

    - Create and retouch 3D assets and PBR materials for use in web-based, real-time applications, and photo realistic renderings

    - Maintain consistently high standards for accuracy, aesthetics, and productivity

    - Continuously improve workflows and processes.

    - Share best practices, identify process improvements and operational waste reduction

  • 3D Artist at ALEX AND ANI
    East Greenwich, United States of America
    April 2019 - January 2022

    -Create and manage digital assets

    -Interpret concept art and sketches for use in jewelry manufacturing

    -Follow design guidelines, asset naming conventions, technical and time constraints

    -Create 3D and 2D assets and designs for various IPs such as Disney and Warner Brothers

    -Optimize, refine and correct model geometry

    -Prototype and iterate based on feedback from team members

  • 3D Artist for Permadeath: Videogame Opera at White Snake Projects
    Boston, United States of America
    June 2017 - November 2017

    - Sculpted character models via Zbrush

    - Modeled character directly from concept art guidelines and adjusted model accordingly to create a life-like representation

    - Delivered models for use in Unreal Engine and other software

    - Ensured all tasks and instructions were followed in a timely manner

  • 3D Artist for Disaster Triage at MassDigi
    Worcester, United States of America
    January 2017 - May 2017

    - Gathered photo reference for use as guidelines for over 40 3D models, and created low polygon assets including prop, and static objects

    - Delivered models for use in Unity software/other applications

    - Effectively ensure tasks and guidelines are followed in a timely manner

    - Organized and facilitated weekly stand-up meetings

  • 2D Art Intern at Petricore Games
    Worcester, United States of America
    October 2015 - December 2015

    - Converted and created over thirty art assets for use in levels and UI designs

    - Create and enhanced visual quality of vectors and static images using Adobe Illustrator and integrated them into Unity game engine

    - Quickly learned the aspects of the company and team and helped improve the art pipeline

    - Developed UI design for interface resulting in an improved experience for the game

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