Motivated and passionate 3D artist/designer with a demonstrated history of working in the product and game design industries. Skilled in ZBrush, Photoshop, Maya, Texturing, 3D Sculpting & Modeling, and 3D printing. Strong 3D design professional with a Bachelor’s Degree focused in Game and Interactive Media Design from Becker College.
- Create, retouch and perfect eye-catching 3D illustrations, images
- Use Adobe Creative Suite, Keyshot, Maya 3D and Autodesk on a daily basis to create and enhance illustrations and imagery
- Take creative direction and work within established brand guidelines
- Collaborate and consult with engineers, industrial designers and packaging designers to provide visualization solutions and to create 3D renderings of products and packaging
- Follow brand and design guidelines and specifications in the design process
- Perform technical tasks as required, 3D Color Renderings, quick sketches and illustrator or Photoshop requirements
- Performs other related duties and participates in special projects as assigned
- Create and retouch 3D assets and PBR materials for use in web-based, real-time applications, and photo realistic renderings
- Maintain consistently high standards for accuracy, aesthetics, and productivity
- Continuously improve workflows and processes.
- Share best practices, identify process improvements and operational waste reduction
-Create and manage digital assets
-Interpret concept art and sketches for use in jewelry manufacturing
-Follow design guidelines, asset naming conventions, technical and time constraints
-Create 3D and 2D assets and designs for various IPs such as Disney and Warner Brothers
-Optimize, refine and correct model geometry
-Prototype and iterate based on feedback from team members
- Sculpted character models via Zbrush
- Modeled character directly from concept art guidelines and adjusted model accordingly to create a life-like representation
- Delivered models for use in Unreal Engine and other software
- Ensured all tasks and instructions were followed in a timely manner
- Gathered photo reference for use as guidelines for over 40 3D models, and created low polygon assets including prop, and static objects
- Delivered models for use in Unity software/other applications
- Effectively ensure tasks and guidelines are followed in a timely manner
- Organized and facilitated weekly stand-up meetings
- Converted and created over thirty art assets for use in levels and UI designs
- Create and enhanced visual quality of vectors and static images using Adobe Illustrator and integrated them into Unity game engine
- Quickly learned the aspects of the company and team and helped improve the art pipeline
- Developed UI design for interface resulting in an improved experience for the game